If your argument is that Bloober will do a good job because even Team Silent didn't understand their own game. Not once has anyone said that the Team Silent games are perfect, just that an SH2 remake is fundamentally a bad idea, especially one made by an ill-suited developer. If you want to belittle the fans and even the original creators to make some point validating a remake, of course you're going to face some blowback and some fact checking. Even if there are minor inconsistencies, why does that matter? What does that prove? Why does this keep happening? These games are rightfully regarded as a defining influence for psychological horror and storytelling in gaming culture. What's going on with this weird ongoing discussion attempting to undermine Team Silent and the original 4 games. He's said wrong stuff on multiple occasions (Laura is a manifestation, multiple people can have a Pyramid Head) that other team members have corrected him on and he was also a consultant on the western games (the stories of which are generally incompatible with the originals, especially Origins and Homecoming). Anything he says on those games should be taken with a grain of salt. The in-game texts and dialogue, Koshiki Guidebook Q&A, Lost Memories, Ito's Twitter, interview quotes, Victim Files, ETC, heavily corroborate each other.Īkira Yamaoka wasn't creatively involved with Silent Hill 1-3. That's a big enough deep dive that it arguably proves my point. With Jodie Mason's death, a better example is warranted because whoever edited the timeline graphic accidentally placed her death four years before Harry found Cheryl instead of four years before Silent Hill 1, which is an extremely minor detail anyways. The lore of the first four games is pretty ironclad in general. Who knows, I'm just spitting because canon won't matter to me as much as thoughtfulness.Ĭlick to shrink.That's just it, though. Because maybe they decided to emulate Get Out and not Jacob's Ladder this time. Even if it means James has to go to Silent Hill not because of sexual guilt but because he's racist. Ultimately though, a good game is contingent on being a good game, even if it means Pyramid Head is no longer exclusive to James but is a universal figure for anyone going to Silent Hill. Maybe that's how you see it because that's what made you a fan. And to me, the remake being a good game is not contingent on strict adherence to the original's intentions and executions. But in that situation, all we can do is hope for a good game. A poorly done remake of 2 would not only be a slap to the original's achievements, but it might also cast uncertainty on the future of the series in the console gaming space. I'm beginning to understand where you're coming from, because Silent Hill doesn't have that luxury. Because they keep reminding us these titles exist with their skateboards without doing anything truly substantial with them. Because Konami has not done enough to help us move past them. Because we're so beholden to the legacy of SH2/SH3. Meanwhile Silent Hill is currently struggling to be either. It just so happens that RE is flexible, being really good at the blockbuster thing while being expressive enough that the scholarly are able to dissect its artistry. It's a series that's not unlike Silent Hill in that regard. I reject the blockbuster RE/avant-garde SH false binary, especially since I believe that RE gestures towards creative and artistic pursuits, even inspires them. And because RE3R is a good time regardless, it's able to get away with its "sins", especially since RE as a whole is in a good place and there's always something brewing for its future. Still, while a thing like how puzzles make a place may be crucial to the RE experience for some people, it's not crucial to all people. OG RE3 and RE3R both have Jill, Nemesis, and Nemesis chasing Jill, but there are people who feel that the remake is a mixed bag, a fun romp but it transgresses the "essence" of not only OG RE3 but RE in general. But really, the difference is that one has equity and goodwill while the other doesn't. Of course, the former's gonna have an easier time when it doesn't have to think about sensitively depicting the unconscious, its traumas, and its repressions. To me, the difference between Resident Evil and Silent Hill when remaking them isn't necessarily the thematic preoccupations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |